#20 in Standard
Overview
1.3%
Meta Share
6
Top Cut
19.4%
Conversion
40%
Win Rate
Tournament Record
31 total entries across recent Standard tournaments
Estimated Deck Price
$32.43Deck List
Variant 1 of 5Pokémon
Abilities
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Prevent all damage from attacks done to this Pokémon by your opponent's Pokémon that have an Ability.
Attacks
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Search your deck for a Stadium card and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
Your opponent discards cards from their hand until they have 3 cards in their hand.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Discard 1 Energy card attached to your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
The Pokémon this card is attached to gets +100 HP.
Once during each player's turn, if they played a Supporter card from their hand this turn, they may heal 10 damage from each of their Pokémon.
Once during each player's turn, that player may search their deck for a Basic Pokémon and put it onto their Bench. Then, that player shuffles their deck. If a player searches their deck in this way, their turn ends.
Energy
As long as this card is attached to a Pokémon, it provides Grass Energy. The Grass Pokémon this card is attached to gets +20 HP.
As long as this card is attached to a Pokémon, it provides Colorless Energy. If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
As long as this card is attached to a Pokémon, it provides Fighting Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Fighting Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)


