#25 in Standard
Overview
0.7%
Meta Share
1
Top Cut
6.3%
Conversion
44%
Win Rate
Tournament Record
16 total entries across recent Standard tournaments
Estimated Deck Price
$31.81Not legal in Standard Format
1 card no longer legal
Deck List
Variant 1 of 5Pokémon
Abilities
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another of your opponent's Pokémon.
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Midnight Fluttering.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Attacks
The Defending Pokémon is now Confused.
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
This attack's damage isn't affected by Resistance.
Discard up to 2 Energy cards from this Pokémon, and this attack does 120 damage for each card you discarded in this way.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Put this Pokémon and all attached cards into your hand.
Search your deck for up to 2 Basic Water Energy cards and attach them to 1 of your Basic Pokémon. Then, shuffle your deck.
Put this Pokémon and all attached cards into your hand.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Put 2 damage counters on your opponent's Benched Pokémon in any way you like.
During your next turn, this Pokémon can't attack.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
If you go first, you may use this card during your first turn. Discard your hand and draw 5 cards.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokémon.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Each player discards cards from their hand until they have 5 cards in their hand. Your opponent discards first. (If a player has 5 or fewer cards in their hand, they do not discard.)
Put 1 of your Pokémon and all cards attached to it into your hand.
At the end of your turn (after your attack), if the Pokémon this card is attached to is in the Active Spot, you may attach a Basic Energy card from your discard pile to it.
Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokémon in play.
Colorless Pokémon in play (both yours and your opponent's) have no Abilities.
Energy
As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.
Available in the Shop
Check out cards from this deck on eBay
Available in the Shop
Check out cards from this deck on eBay
