Diancie Dusknoir

#25 in Standard

Overview

B
B
B
B
B
B
B
B
B
1
1
2
2
B
B
B
B
B
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
I
I
I
I
I
I
I
I
I
I
I
I
I
T
T
ST
ST
ST
A
E
E
E
E
E
E
E
E
E
E
E
18Pokémon
31Trainer
11Energy
1ACE SPEC

0.7%

Meta Share

1

Top Cut

6.3%

Conversion

44%

Win Rate

Tournament Record

35W43L1T

16 total entries across recent Standard tournaments

Estimated Deck Price

$31.81

Not legal in Standard Format

1 card no longer legal

1Tatsugiri

Deck List

Variant 1 of 5

Pokémon18

×3DuskullPRE 35
×2DusclopsPRE 36
×2DusknoirPRE 37
×3Mega Diancie exPFL 41
×2Lillie's Clefairy exJTG 56
×1Meowth exPOR 62
×1TatsugiriTWM 131
×1Latias exSSP 76
×1Fezandipiti exASC 142
×1Flutter ManeTEF 78
×1Bloodmoon Ursaluna exTWM 141

Trainer31

×4Lillie's DeterminationMEG 119
×3Boss's OrdersMEG 114
×3CarmineTWM 145
×1JudgePOR 76
×1Team Rocket's PetrelDRI 176
×4Ultra BallMEG 131
×4Wondrous PatchPFL 94
×2Night StretcherASC 196
×2Rare CandyMEG 125
×1Hand TrimmerTEF 150
×1Scoop Up CycloneTWM 162
×2PowerglassSFA 63
×2Mystery GardenMEG 122
×1Team Rocket's WatchtowerDRI 180

Energy11

×7Psychic EnergyMEE 5
×4Telepathic Psychic EnergyPOR 88

Pokémon

18Total11Unique14Basic2Stage 12Stage 2

Abilities

Dusknoir
Sinister Hand

As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another of your opponent's Pokémon.

Mega Diancie ex
Diamond Coat

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Lillie's Clefairy ex
Fairy Zone

The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)

Meowth ex
Last-Ditch Catch

Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.

Fezandipiti ex
Flip the Script

Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.

Flutter Mane
Midnight Fluttering

As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Midnight Fluttering.

Bloodmoon Ursaluna ex
Seasoned Skill

Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.

Attacks

Duskull
Confuse Ray
P

The Defending Pokémon is now Confused.

Dusclops
Astonish
P

Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.

Psyshot
PCC
40
Dusknoir
Shadow Punch
PCCC
60

This attack's damage isn't affected by Resistance.

Mega Diancie ex
Garland Ray
PP
120×

Discard up to 2 Energy cards from this Pokémon, and this attack does 120 damage for each card you discarded in this way.

Lillie's Clefairy ex
Full Moon Rondo
PC
20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Meowth ex
Tuck Tail
CCC
60

Put this Pokémon and all attached cards into your hand.

Tatsugiri
Mise en Place
W

Search your deck for up to 2 Basic Water Energy cards and attach them to 1 of your Basic Pokémon. Then, shuffle your deck.

Curl Up
W
30

Put this Pokémon and all attached cards into your hand.

Latias ex
Hypnoblast
C
10

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Mist Ball
RWC
100

Discard a Fire Energy and a Water Energy attached to Latias ex.

Fezandipiti ex
Cruel Arrow
CCC

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Flutter Mane
Hex Hurl
CCC
90

Put 2 damage counters on your opponent's Benched Pokémon in any way you like.

Bloodmoon Ursaluna ex
Blood Moon
CCCCC
240

During your next turn, this Pokémon can't attack.

Trainer

31Total14Unique12Supporter14Item2Tool3Stadium
Lillie's Determination

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.

Boss's Orders

Switch in 1 of your opponent's Benched Pokémon to the Active Spot.

Carmine

If you go first, you may use this card during your first turn. Discard your hand and draw 5 cards.

Judge

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Team Rocket's Petrel

Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.

Ultra Ball

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Wondrous Patch

Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokémon.

Night Stretcher

Put a Pokémon or a Basic Energy card from your discard pile into your hand.

Rare Candy

Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.

Hand Trimmer

Each player discards cards from their hand until they have 5 cards in their hand. Your opponent discards first. (If a player has 5 or fewer cards in their hand, they do not discard.)

Scoop Up Cyclone

Put 1 of your Pokémon and all cards attached to it into your hand.

Powerglass

At the end of your turn (after your attack), if the Pokémon this card is attached to is in the Active Spot, you may attach a Basic Energy card from your discard pile to it.

Mystery Garden

Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokémon in play.

Team Rocket's Watchtower

Colorless Pokémon in play (both yours and your opponent's) have no Abilities.

Energy

11Total7Basic Colorless4Special
Telepathic Psychic Energy×4

As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.

Available in the Shop

Check out cards from this deck on eBay

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