#22 in Standard
Overview
1.0%
Meta Share
2
Top Cut
8.7%
Conversion
31%
Win Rate
Tournament Record
23 total entries across recent Standard tournaments
Estimated Deck Price
$22.20Deck List
Variant 1 of 5Pokémon
Abilities
Once during your turn, you may search your deck for an Ethan's Adventure card, reveal it, and put it into your hand. Then, shuffle your deck.
Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
Once during your turn, after you flip any coins for an attack, you may ignore all effects of those coin flips and being flipping those coins again. You can't use more than 1 Victory Star Ability each turn.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Attacks
Discard an Energy from this Pokémon.
This attack does 60 more damage for each Ethan's Adventure card in your discard pile.
Put 6 damage counters on your opponent's Benched Pokémon in any way you like.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Move all Energy attached to this Pokémon to 1 of your Benched Pokémon.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Flip a coin. If heads, heal 30 damage from this Pokémon.
Trainer
Search your deck for up to 3 in any combination of Ethan's Pokémon and Basic Fire Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
You can't have more than 1 ACE SPEC card in your deck.
Count your Prize cards, shuffle them, and put them on the bottom of your deck. Then, take that many cards from the top of your deck and put them face down as your Prize cards.
Shuffle up to 5 Pokémon from your discard pile into your deck.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
You can use this card only if you discard a Basic Fire Energy card from your hand. Discard a Pokémon Tool or Special Energy card from 1 of your opponent's Pokémon, or discard a Stadium in play.
If the Pokémon this card is attached to doesn't have a Rule Box, the attacks it uses do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Pokémon Tools attached to each Pokémon (both yours and your opponent's) have no effect.
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Energy
No special energy details.


