#26 in Standard
Overview
0.7%
Meta Share
4
Top Cut
25.0%
Conversion
47%
Win Rate
Tournament Record
16 total entries across recent Standard tournaments
Estimated Deck Price
$80.19Not legal in Standard Format
1 card no longer legal
Deck List
Variant 1 of 5Pokémon
Abilities
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, you may move any amount of Energy from your other Pokémon to this Pokémon.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks
Put this Pokémon and all attached cards into your hand.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
This attack does 30 more damage for each Energy attached to both Active Pokémon.
During your next turn, this Pokémon can't attack.
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
Flip a coin. If tails, this attack does nothing.
If any of your Pokémon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 90 more damage, and your opponent's Active Pokémon is now Paralyzed.
Discard an Energy from this Pokémon.
Your opponent's Active Pokémon is now Confused.
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Trainer
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent's) and discard them.
You can't have more than 1 ACE SPEC card in your deck.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Energy
This card provides Colorless Energy.