#15 in Standard
Overview
2.3%
Meta Share
12
Top Cut
21.8%
Conversion
54%
Win Rate
Tournament Record
55 total entries across recent Standard tournaments
Estimated Deck Price
$80.24Not legal in Standard Format
1 card no longer legal
Deck List
Variant 1 of 5Pokémon
Abilities
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, you may move any amount of Energy from your other Pokémon to this Pokémon.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Attacks
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Discard your hand and draw 6 cards.
You may discard any amount of Basic Energy from your Pokémon. This attack does 70 damage for each card you discarded in this way.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Put this Pokémon and all attached cards into your hand.
Attach up to 2 Basic Water Energy cards from your discard pile to 1 of your Pokémon.
Discard 2 Energy from this Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
During your next turn, this Pokémon can't attack.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Trainer
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You can't have more than 1 ACE SPEC card in your deck.
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
You can use this card only if you have any Tera Pokémon in play. Choose up to 2 of your Benched Colorless Pokémon and attach a Basic Energy card from your discard pile to each of them.
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Attacks used by each Tera Pokémon in play (both yours and your opponent's) cost Colorless more.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Energy
No special energy details.

