Slowking

#19 in Standard

Overview

B
B
B
B
B
1
1
1
B
B
B
B
B
B
2
2
2
B
B
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
ST
ST
ST
ST
SE
SE
E
E
E
E
E
E
E
E
19Pokémon
31Trainer
10Energy

1.6%

Meta Share

5

Top Cut

13.5%

Conversion

42%

Win Rate

Tournament Record

82W105L8T

37 total entries across recent Standard tournaments

Estimated Deck Price

$34.37

Not legal in Standard Format

1 card no longer legal

1Annihilape

Deck List

Variant 1 of 5

Pokémon19

×4SlowpokeSCR 57
×3SlowkingSCR 58
×2Meowth exPOR 62
×2KyuremSFA 47
×1SmoochumSSP 75
×1HaxorusBLK 70
×1Latias exSSP 76
×1Fezandipiti exASC 142
×1AnnihilapeSSP 100
×1BudewASC 16
×1ConkeldurrTWM 105
×1RegigigasPRE 86

Trainer31

×4Lillie's DeterminationMEG 119
×3Ciphermaniac's CodebreakingTEF 145
×2HildaWHT 84
×1Brock's ScoutingJTG 146
×1CarmineTWM 145
×1Colress's TenacitySFA 57
×4Ultra BallMEG 131
×4Poké PadPOR 81
×3Wondrous PatchPFL 94
×3Night StretcherASC 196
×1Max RodPRE 116
×4Academy at NightSFA 54

Energy10

×4Telepathic Psychic EnergyPOR 88
×4Psychic EnergyMEE 5
×2Boomerang EnergyTWM 166

Pokémon

19Total12Unique13Basic3Stage 13Stage 2

Abilities

Meowth ex
Last-Ditch Catch

Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.

Smoochum
Baby Evolution

Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum.

Fezandipiti ex
Flip the Script

Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.

Budew
Baby Evolution

Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.

Conkeldurr
Craftsmanship

This Pokémon gets +20 HP for each Fighting Energy attached to it.

Regigigas
Slow Start

Regigigas can't attack until your opponent has 3 or less Prize cards left.

Attacks

Slowpoke
Spacing Out
C

Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.

Scavenge
PP

Discard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.

Slowking
Psy Bolt
P
20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Hand Press
PCC
50+

If you have more cards in your hand than your opponent, this attack does 30 more damage.

Meowth ex
Tuck Tail
CCC
60

Put this Pokémon and all attached cards into your hand.

Kyurem
Outrage
CC
20+

Does 10 more damage for each damage counter on this Pokémon.

Glaciate
WWC

This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Smoochum
Psykiss

Flip a coin. If heads, choose a Special Energy card attached to 1 of your opponent's Pokémon and have your opponent shuffle that card into his or her deck.

Haxorus
Dragonaxe
M
40×

Does 40 damage times the amount of Metal Energy attached to this Pokémon.

Strike of the Champion
FM

If the Defending Pokémon is a Team Plasma Pokémon, it is Knocked Out. (If the Defending Pokémon is not a Team Plasma Pokémon, this attack does nothing.)

Latias ex
Hypnoblast
C
10

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Mist Ball
RWC
100

Discard a Fire Energy and a Water Energy attached to Latias ex.

Fezandipiti ex
Cruel Arrow
CCC

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Annihilape
Rage Fist
F
70×

This attack does 70 damage for each Prize card your opponent has taken.

Dynamite Punch
FF
170

This Pokémon also does 50 damage to itself.

Budew
Errand-Running

Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Conkeldurr
Top Down
FCCC
80

Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck.

Regigigas
Crush Grip
WFMC
120

If the Defending Pokémon already has any damage counters on it, this attack's base damage is 40 instead of 120.

Trainer

31Total12Unique12Supporter15Item4Stadium
Lillie's Determination

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.

Ciphermaniac's Codebreaking

Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.

Hilda

Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.

Brock's Scouting

Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

Carmine

If you go first, you may use this card during your first turn. Discard your hand and draw 5 cards.

Colress's Tenacity

Search your deck for a Stadium card and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.

Ultra Ball

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Poké Pad

Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)

Wondrous Patch

Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokémon.

Night Stretcher

Put a Pokémon or a Basic Energy card from your discard pile into your hand.

Max Rod

You can't have more than 1 ACE SPEC card in your deck.

Academy at Night

Once during each player's turn, that player may put a card from their hand on top of their deck.

Energy

10Total4Basic Colorless6Special
Telepathic Psychic Energy×4

As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.

Boomerang Energy×2

As long as this card is attached to a Pokémon, it provides Colorless Energy. If this card is discarded by an effect of an attack used by the Pokémon this card is attached to, attach this card from your discard pile to that Pokémon after attacking.

Available in the Shop

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