#8 in Standard
Overview
3.3%
Meta Share
17
Top Cut
21.8%
Conversion
52%
Win Rate
Tournament Record
78 total entries across recent Standard tournaments
Estimated Deck Price
$43.23Deck List
Variant 1 of 5Pokémon
Abilities
As long as this Pokémon is your Active Pokémon, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokémon.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
The Defending Pokémon is now Asleep.
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 50 damage for each card in your opponent's hand.
Your opponent's Active Pokémon is now Asleep.
This attack also does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.
Your opponent's Active Pokémon is now Confused.
Put this Pokémon and all attached cards into your hand.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
If you go first, you may use this card during your first turn. Discard your hand and draw 5 cards.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
The Pokémon this card is attached to gets +100 HP.
Whenever any player puts a Basic non-Darkness Pokémon onto their Bench during their turn, place 2 damage counters on that Pokémon.
Energy
If this card is attached to 1 of your Pokémon, discard it at the end of your turn. As long as this card is attached to a Pokémon, it provides Colorless Energy. If this card is attached to an Evolution Pokémon, it provides ColorlessColorlessColorless Energy instead.



