#29 in Standard
Overview
0.6%
Meta Share
0
Top Cut
0.0%
Conversion
39%
Win Rate
Tournament Record
15 total entries across recent Standard tournaments
Estimated Deck Price
$29.57Not legal in Standard Format
1 card no longer legal
Deck List
Variant 1 of 5Pokémon
Abilities
Once during your turn, you may search your deck for a Basic Psychic Energy card, a Basic Metal Energy card, or 1 of each and attach them to your Psychic Pokémon and Metal Pokémon in any way you like. Then, shuffle your deck.
Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, you may search your deck for up to 2 Evolution Metal Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Attacks
During your next turn, this Pokémon can't attack.
Flip a coin. If heads, this attack does 20 more damage.
During your opponent's next turn, this Pokémon takes 60 less damage from attacks (after applying Weakness and Resistance).
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Shuffle all Energy attached to this Pokémon into your deck, and this attack does 220 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Put this Pokémon and all attached cards into your hand.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
This attack does 80 damage for each Prize card you have taken.
If your opponent's Active Pokémon already has any damage counters on it, this attack's base damage is 30.
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Put a card from your discard pile into your hand.
This attack does 20 more damage for each Metal Energy attached to this Pokémon.
Trainer
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Shuffle 5 basic Energy cards from your discard pile into your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Metal Pokémon (both yours and your opponent's) take 30 less damage from attacks from the opponent's Pokémon (after applying Weakness and Resistance).
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Colorless Pokémon in play (both yours and your opponent's) have no Abilities.
Energy
No special energy details.

