
Brock
Rookie Trainer
Not legal in Standard Format
4 cards no longer legal
As long as this Pokémon is your Active Pokémon, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokémon.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon. (Existing effects are not removed. Damage is not an effect.)
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
The Defending Pokémon is now Asleep.
This attack does 50 damage for each card in your opponent's hand.
Your opponent's Active Pokémon is now Asleep.
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Draw 2 cards.
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Your opponent's Active Pokémon is now Paralyzed. Shuffle this Pokémon and all attached cards into your deck.
Your opponent's Active Pokémon is now Confused.
If this Pokémon has any Team Rocket's Energy attached, this attack does 60 more damage.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
The Pokémon this card is attached to gets +100 HP.
Each Stage 2 Pokémon in play (both yours and your opponent's) gets -30 HP.
No special energy details.