TCG Dexter

Diancie Dusknoir

Rookie Trainer

Brock

Rookie Trainer

Overview

B
B
B
B
B
B
B
B
1
1
2
2
B
B
B
B
B
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
SU
I
I
I
I
I
I
I
I
I
I
I
I
I
T
T
ST
ST
ST
A
E
E
E
E
E
E
E
E
E
E
E
E
17Pokémon
31Trainer
12Energy
1ACE SPEC

Estimated Deck Price

$65.82

Not legal in Standard Format

1 card no longer legal

1Tatsugiri

Pokémon

17Total10Unique13Basic2Stage 12Stage 2

Abilities

Dusknoir
Sinister Hand

As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another of your opponent's Pokémon.

Mega Diancie ex
Diamond Coat

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Lillie's Clefairy ex
Fairy Zone

The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)

Bloodmoon Ursaluna ex
Seasoned Skill

Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.

Meowth ex
Last-Ditch Catch

Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.

Fezandipiti ex
Flip the Script

Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.

Attacks

Duskull
Confuse Ray
P

The Defending Pokémon is now Confused.

Dusclops
Astonish
P

Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.

Psyshot
PCC
40
Dusknoir
Shadow Punch
PCCC
60

This attack's damage isn't affected by Resistance.

Mega Diancie ex
Garland Ray
PP
120×

Discard up to 2 Energy cards from this Pokémon, and this attack does 120 damage for each card you discarded in this way.

Lillie's Clefairy ex
Full Moon Rondo
PC
20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Bloodmoon Ursaluna ex
Blood Moon
CCCCC
240

During your next turn, this Pokémon can't attack.

Latias ex
Hypnoblast
C
10

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Mist Ball
RWC
100

Discard a Fire Energy and a Water Energy attached to Latias ex.

Meowth ex
Tuck Tail
CCC
60

Put this Pokémon and all attached cards into your hand.

Tatsugiri
Mise en Place
W

Search your deck for up to 2 Basic Water Energy cards and attach them to 1 of your Basic Pokémon. Then, shuffle your deck.

Curl Up
W
30

Put this Pokémon and all attached cards into your hand.

Fezandipiti ex
Cruel Arrow
CCC

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Trainer

31Total13Unique12Supporter13Item2Tool3Stadium
Lillie's Determination

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.

Boss's Orders

Switch in 1 of your opponent's Benched Pokémon to the Active Spot.

Carmine

If you go first, you may use this card during your first turn. Discard your hand and draw 5 cards.

Xerosic's Machinations

Your opponent discards cards from their hand until they have 3 cards in their hand.

Team Rocket's Petrel

Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.

Wondrous Patch

Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokémon.

Ultra Ball

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Night Stretcher

Put a Pokémon or a Basic Energy card from your discard pile into your hand.

Rare Candy

Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.

Switch

Switch 1 of your own Benched Pokémon with your Active Pokémon.

Unfair Stamp

You can't have more than 1 ACE SPEC card in your deck.

Powerglass

At the end of your turn (after your attack), if the Pokémon this card is attached to is in the Active Spot, you may attach a Basic Energy card from your discard pile to it.

Mystery Garden

Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokémon in play.

Energy

12Total8Basic Colorless4Special
Telepathic Psychic Energy×4

As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.

Available in the Shop

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