Deck List
Pokémon — 20
Trainer — 30
Energy — 10
Estimated Deck Price
$104.75Mulligan Rate
19%Not legal in Standard Format
4 cards no longer legal
Pokémon
Abilities
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Basic Metal Energy cards from your discard pile to your Metal Pokémon in any way you like.
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Attacks
Discard an Energy from your opponent's Active Pokémon.
During your opponent's next turn, this Pokémon has no Weakness.
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.
Draw 2 cards.
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Your opponent's Active Pokémon is now Paralyzed. Shuffle this Pokémon and all attached cards into your deck.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Put 2 Item cards that have Fossil in their names from your discard pile into your hand.
Attach up to 2 Basic Water Energy cards from your discard pile to 1 of your Pokémon.
Discard 2 Energy from this Pokémon.
This attack does 80 damage for each Prize card you have taken.
If your opponent's Active Pokémon already has any damage counters on it, this attack's base damage is 30.
Trainer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Look at the top 6 cards of your deck and put 2 of them into your hand. Discard the other cards.
Attach up to 2 Basic Metal Energy cards from your discard pile to 1 of your Metal Pokémon.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
You can use this card only if your opponent has 3 or fewer Prize cards remaining. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.
The Pokémon this card is attached to gets +100 HP.
Once during each player's turn, that player may discard 2 cards from their hand in order to draw a card.
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Energy
No special energy details.

