Deck List
Pokémon — 19
Trainer — 31
Energy — 10
Estimated Deck Price
$112.90Mulligan Rate
16%Not legal in Standard Format
2 cards no longer legal
Pokémon
Abilities
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Basic Metal Energy cards from your discard pile to your Metal Pokémon in any way you like.
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Attacks
Discard an Energy from your opponent's Active Pokémon.
During your opponent's next turn, this Pokémon has no Weakness.
Draw 2 cards.
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Your opponent's Active Pokémon is now Paralyzed. Shuffle this Pokémon and all attached cards into your deck.
This attack does 60 damage for each of your opponent's Pokémon ex in play.
This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
This attack does 80 damage for each Prize card you have taken.
If your opponent's Active Pokémon already has any damage counters on it, this attack's base damage is 30.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Put this Pokémon and all attached cards into your hand.
Put 2 Item cards that have Fossil in their names from your discard pile into your hand.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
If you go first, you may use this card during your first turn. Discard your hand and draw 5 cards.
Your opponent discards cards from their hand until they have 3 cards in their hand.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
The Pokémon this card is attached to gets +100 HP.
Metal Pokémon (both yours and your opponent's) take 30 less damage from attacks from the opponent's Pokémon (after applying Weakness and Resistance).
Energy
No special energy details.

