Deck List
Pokémon — 21
Trainer — 29
Energy — 10
Estimated Deck Price
$88.35Mulligan Rate
16%Not legal in Standard Format
3 cards no longer legal
Pokémon
Abilities
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Basic Metal Energy cards from your discard pile to your Metal Pokémon in any way you like.
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Attacks
Discard an Energy from your opponent's Active Pokémon.
During your opponent's next turn, this Pokémon has no Weakness.
Draw 2 cards.
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Your opponent's Active Pokémon is now Paralyzed. Shuffle this Pokémon and all attached cards into your deck.
This attack does 60 damage for each of your opponent's Pokémon ex in play.
This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
This attack does 80 damage for each Prize card you have taken.
If your opponent's Active Pokémon already has any damage counters on it, this attack's base damage is 30.
Put 2 Item cards that have Fossil in their names from your discard pile into your hand.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Put this Pokémon and all attached cards into your hand.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Look at the top 6 cards of your deck and put 2 of them into your hand. Discard the other cards.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Put 1 of your Pokémon and all cards attached to it into your hand.
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Energy
No special energy details.

