Deck List
Pokémon — 15
Trainer — 36
Energy — 9
Estimated Deck Price
$70.21Mulligan Rate
22%Not legal in Standard Format
13 cards no longer legal
Pokémon
Abilities
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Basic Metal Energy cards from your discard pile to your Metal Pokémon in any way you like.
Once during your first turn, you may discard your hand and draw 6 cards. You can't use more than 1 Squawk and Seize Ability during your turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn, if this Pokémon is on your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.) If you do, discard this Pokémon and all attached cards.
Attacks
Discard an Energy from your opponent's Active Pokémon.
During your opponent's next turn, this Pokémon has no Weakness.
During your next turn, Scyther's Slash attack's base damage is 60 instead of 30.
Flip a coin. If heads, the Defending Pokémon can't attack Scizor during your opponent's next turn. (Benching either Pokémon ends this effect.)
Flip a coin until you get tails. This attack does 30 damage plus 10 more damage for each heads.
Put 2 Item cards that have Fossil in their names from your discard pile into your hand.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Attach up to 2 Basic Energy cards from your discard pile to 1 of your Benched Pokémon.
This attack does 80 damage for each Prize card you have taken.
If your opponent's Active Pokémon already has any damage counters on it, this attack's base damage is 30.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.
Trainer
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
Put 1 of your Pokémon in play into your hand. (Discard all cards attached to that Pokémon.)
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
If you go first, you may use this card during your first turn. Discard your hand and draw 5 cards.
Discard your hand and draw 7 cards.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Shuffle 2 Supporter cards from your discard pile into your deck.
Colorless Pokémon in play (both yours and your opponent's) have no Abilities.
Pokémon Tools attached to each Pokémon (both yours and your opponent's) have no effect.
Energy
You can't have more than 1 ACE SPEC card in your deck.

