Deck List
Pokémon — 14
Trainer — 36
Energy — 10
Estimated Deck Price
$41.60Mulligan Rate
14%Not legal in Standard Format
10 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokémon.
Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back on top of your deck in any order.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks
Your opponent's Active Pokémon is now Confused.
This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.
The Defending Pokémon is now Burned.
This Pokémon does 90 damage to itself.
During your next turn, this Pokémon can't attack.
If your opponent doesn't have exactly 3 or 4 Prize cards remaining, this attack does nothing.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Attach up to 2 Basic Fighting Energy cards from your discard pile to 1 of your Pokémon.
If this Pokémon has 4 or more damage counters on it, this attack does nothing.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for an Item card and a Pokémon Tool card, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Put 1 of your Basic Pokémon and all attached cards into your hand.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
You can play this card only if you have more Prize cards remaining than your opponent.
Shuffle 3 in any combination of Pokémon and basic Energy cards from your discard pile back into your deck.
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Put 4 basic Energy cards from your discard pile into your hand. (You can't choose a card you discarded with the effect of this card.)
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
You can't have more than 1 ACE SPEC card in your deck.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
The Basic Pokémon this card is attached to gets +50 HP.
Whenever any player attaches an Energy card from their hand to 1 of their Basic non-Water Pokémon, put 2 damage counters on that Pokémon.
Once during each player's turn, that player may search their deck for a Basic Pokémon that doesn't have a Rule Box and put it onto their Bench. Then, that player shuffles their deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Energy
No special energy details.




