Deck List
Pokémon — 12
Trainer — 38
Energy — 10
Estimated Deck Price
$40.68Mulligan Rate
19%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back on top of your deck in any order.
When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokémon.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks
Your opponent's Active Pokémon is now Confused.
The Defending Pokémon is now Burned.
This Pokémon does 90 damage to itself.
This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attach up to 2 Basic Fighting Energy cards from your discard pile to 1 of your Pokémon.
If this Pokémon has 4 or more damage counters on it, this attack does nothing.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Put up to 4 in any combination of Fighting Pokémon and Basic Fighting Energy cards from your discard pile into your hand.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokémon. If tails, put 2 damage counters on your Active Pokémon.
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
You can't have more than 1 ACE SPEC card in your deck.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
Whenever any player puts a Basic non-Darkness Pokémon onto their Bench during their turn, place 2 damage counters on that Pokémon.
Energy
No special energy details.



