Deck List
Pokémon — 13
Trainer — 35
Energy — 12
Estimated Deck Price
$45.97Mulligan Rate
16%Not legal in Standard Format
14 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back on top of your deck in any order.
When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokémon.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn, you may attach up to 2 Basic Fighting Energy cards from your discard pile to your Basic Fighting Pokémon in any way you like. If you use this Ability, your turn ends.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Once during your turn, if this Pokémon is on your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.) If you do, discard this Pokémon and all attached cards.
Attacks
Your opponent's Active Pokémon is now Confused.
The Defending Pokémon is now Burned.
This Pokémon does 90 damage to itself.
This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
During your next turn, this Pokémon can't attack.
During your next turn, this Pokémon can't attack.
If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.
Trainer
Search your deck for an Item card and a Pokémon Tool card, reveal them, and put them into your hand. Then, shuffle your deck.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
You can't have more than 1 ACE SPEC card in your deck.
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, put 4 damage counters on the Attacking Pokémon.
Whenever any player attaches an Energy card from their hand to 1 of their Basic non-Water Pokémon, put 2 damage counters on that Pokémon.
Energy
No special energy details.



