Deck List
Pokémon — 12
Trainer — 37
Energy — 11
Estimated Deck Price
$46.43Mulligan Rate
19%Not legal in Standard Format
9 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokémon.
Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back on top of your deck in any order.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks
Your opponent's Active Pokémon is now Confused.
The Defending Pokémon is now Burned.
This Pokémon does 90 damage to itself.
This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.
During your next turn, this Pokémon can't attack.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for an Item card and a Pokémon Tool card, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You can play this card only if you have more Prize cards remaining than your opponent.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Put 4 basic Energy cards from your discard pile into your hand. (You can't choose a card you discarded with the effect of this card.)
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
You can't have more than 1 ACE SPEC card in your deck.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
The Basic Pokémon this card is attached to gets +50 HP.
The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.
Whenever any player attaches an Energy card from their hand to 1 of their Basic non-Water Pokémon, put 2 damage counters on that Pokémon.
Energy
No special energy details.



