Deck List
Pokémon — 13
Trainer — 36
Energy — 11
Estimated Deck Price
$41.53Mulligan Rate
16%Not legal in Standard Format
11 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokémon.
Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back on top of your deck in any order.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn, if this Pokémon is on your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.) If you do, discard this Pokémon and all attached cards.
Attacks
Your opponent's Active Pokémon is now Confused.
This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.
The Defending Pokémon is now Burned.
This Pokémon does 90 damage to itself.
During your next turn, this Pokémon can't attack.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
If your opponent doesn't have exactly 3 or 4 Prize cards remaining, this attack does nothing.
If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.
Trainer
Search your deck for an Item card and a Pokémon Tool card, reveal them, and put them into your hand. Then, shuffle your deck.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Put 4 basic Energy cards from your discard pile into your hand. (You can't choose a card you discarded with the effect of this card.)
You can play this card only if you have more Prize cards remaining than your opponent.
You can't have more than 1 ACE SPEC card in your deck.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.
Whenever any player attaches an Energy card from their hand to 1 of their Basic non-Water Pokémon, put 2 damage counters on that Pokémon.
Once during each player's turn, that player may search their deck for a Basic Pokémon that doesn't have a Rule Box and put it onto their Bench. Then, that player shuffles their deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Energy
No special energy details.



