Deck List
Pokémon — 14
Trainer — 33
Energy — 13
Estimated Deck Price
$54.92Mulligan Rate
22%Pokémon
Abilities
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
As long as Milotic ex is in play, each player can't play any Technical Machine cards from his or her hand. Discard all Technical Machine cards in play (both yours and your opponent's).
Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon. (Existing effects are not removed. Damage is not an effect.)
Attacks
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Flip 2 coins. For each heads, draw a card.
The Defending Pokémon can't retreat during your opponent's next turn.
Move 1 basic Energy card attached to Milotic ex to 1 of your Benched Pokémon.
Flip 4 coins. This attack does 30 damage for each heads.
If you played a Supporter card that has "Team Rocket" in its name from your hand during this turn, this attack does 100 more damage.
If this Pokémon has any Team Rocket's Energy attached, this attack does 60 more damage.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
You can use this card only if you discard another card from your hand. Draw a card for each of your opponent's Benched Pokémon.
Heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Discard 1 Energy card attached to your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
The Pokémon this card is attached to gets +100 HP.
The Pokémon this card is attached to takes 30 less damage from attacks from your opponent's Pokémon that have an Ability (after applying Weakness and Resistance).
Once during each player's turn, that player may search their deck for a Basic Pokémon and put it onto their Bench. Then, that player shuffles their deck. If a player searches their deck in this way, their turn ends.
Once during each player's turn, if they played a Supporter card from their hand this turn, they may heal 10 damage from each of their Pokémon.
Energy
As long as this card is attached to a Pokémon, it provides Grass Energy. The Grass Pokémon this card is attached to gets +20 HP.
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
As long as this card is attached to a Pokémon, it provides Colorless Energy. If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.


