Deck List
Pokémon — 10
Trainer — 37
Energy — 13
Estimated Deck Price
$53.39Mulligan Rate
40%Pokémon
Abilities
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Prevent all damage from attacks done to this Pokémon by your opponent's Pokémon that have an Ability.
Attacks
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.
Trainer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
Your opponent discards cards from their hand until they have 3 cards in their hand.
Your opponent reveals their hand, and you discard up to 2 Item cards you find there.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokémon.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Discard 1 Energy card attached to your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
You can use this card only if your opponent has 3 or fewer Prize cards remaining. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.
The Pokémon this card is attached to gets +100 HP.
Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Energy
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
As long as this card is attached to a Pokémon, it provides Grass Energy. The Grass Pokémon this card is attached to gets +20 HP.
As long as this card is attached to a Pokémon, it provides Colorless Energy. If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
As long as this card is attached to a Pokémon, it provides Fighting Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Fighting Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)



