Deck List
Pokémon — 20
Trainer — 35
Energy — 5
Estimated Deck Price
$34.70Mulligan Rate
22%Not legal in Standard Format
2 cards no longer legal
Pokémon
Abilities
Once during your turn, you may search your deck for an Ethan's Adventure card, reveal it, and put it into your hand. Then, shuffle your deck.
Once during your turn, after you flip any coins for an attack, you may ignore all effects of those coin flips and being flipping those coins again. You can't use more than 1 Victory Star Ability each turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
Discard an Energy from this Pokémon.
This attack does 60 more damage for each Ethan's Adventure card in your discard pile.
Draw 2 cards.
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Your opponent's Active Pokémon is now Paralyzed. Shuffle this Pokémon and all attached cards into your deck.
Move all Energy attached to this Pokémon to 1 of your Benched Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Flip a coin. If heads, heal 30 damage from this Pokémon.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Trainer
Search your deck for up to 3 in any combination of Ethan's Pokémon and Basic Fire Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Choose 1: • Switch your Active Pokémon with 1 of your Benched Pokémon. • During this turn, attacks used by your Pokémon do 30 more damage to your opponent's Active Pokémon ex and Active Pokémon V (before applying Weakness and Resistance).
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
You can't have more than 1 ACE SPEC card in your deck.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Count your Prize cards, shuffle them, and put them on the bottom of your deck. Then, take that many cards from the top of your deck and put them face down as your Prize cards.
You can use this card only if your opponent has 3 or fewer Prize cards remaining. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.
Shuffle up to 5 Pokémon from your discard pile into your deck.
If the Pokémon this card is attached to doesn't have a Rule Box, the attacks it uses do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Each Stage 2 Pokémon in play (both yours and your opponent's) gets -30 HP.
Energy
No special energy details.


