Flareon ex

74th by Jorge Rodríguez Ruiz · 4th April 2026 - Regional Querétaro

Deck List

Pokémon22

×4HoothootSCR 114
×4NoctowlSCR 115
×1EeveeMEW 133
×1EeveeSSP 143
×2Flareon exPRE 14
×1Leafeon exPRE 6
×2Fan RotomSCR 118
×1Eevee exPRE 75
×1DittoMEW 132
×1VictiniSSP 21
×1Lillie's Clefairy exJTG 56
×1Wellspring Mask Ogerpon exTWM 64
×1Fezandipiti exASC 142
×1Chien-PaoSSP 56

Trainer29

×2CrispinSCR 133
×2IonoPAL 185
×2Boss's OrdersMEG 114
×1Black Belt's TrainingJTG 143
×1HildaWHT 84
×1BriarSCR 132
×3Nest BallSVI 181
×2Buddy-Buddy PoffinTEF 144
×2Poké PadPOR 81
×1Tera OrbSSP 189
×1Ultra BallMEG 131
×1Night StretcherASC 196
×1SwitchMEG 130
×1Energy SwitchMEG 115
×1Counter CatcherPAR 160
×1Glass TrumpetSCR 135
×1Earthen VesselPAR 163
×1Super RodPAL 188
×1Sparkling CrystalSCR 142
×2Area Zero UnderdepthsSCR 131
×1Gravity MountainSSP 177

Energy9

×2Fire EnergyMEE 2
×2Water EnergyMEE 3
×2Lightning EnergyMEE 4
×1Psychic EnergyMEE 5
×1Grass EnergyMEE 1
×1Jet EnergyPAL 190

Estimated Deck Price

$45.55

Mulligan Rate

14%

Not legal in Standard Format

5 cards no longer legal

1Chien-Pao2Iono1Earthen Vessel1Jet Energy

Pokémon

22Total13Unique14Basic7Stage 1

Abilities

Flareon ex
Evolutionary Flame

Once during your turn, when you play Flareon ex from your hand to evolve 1 of your Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned and Confused.

Fan Rotom
Fan Shift

Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.

Eevee ex
Rainbow DNA

This Pokémon can evolve into any Pokémon ex that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can't evolve during your first turn or the turn you play it.)

Ditto
Transform

If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.

Victini
Victory Star

Once during your turn, after you flip any coins for an attack, you may ignore all effects of those coin flips and being flipping those coins again. You can't use more than 1 Victory Star Ability each turn.

Lillie's Clefairy ex
Fairy Zone

The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)

Fezandipiti ex
Flip the Script

Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.

Attacks

Hoothoot
Dual Draw
C

Each player draws 2 cards.

Noctowl
Powerful Vision
CC
10×

Does 10 damage times the number of cards in your opponent's hand.

Fly
CCC
50

Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Eevee
Tail Wag
C

Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)

Quick Attack
CC
10+

Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

Flareon ex
Flame Screen
RC
30

During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).

Heat Tackle
RCC
70

Flareon ex does 10 damage to itself.

Leafeon ex
Verdant Storm
GC
60×

This attack does 60 damage for each Energy attached to all of your opponent's Pokémon.

Moss Agate
GRW
230

Heal 100 damage from each of your Benched Pokémon.

Fan Rotom
Spin Storm
CC

Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.

Air Slash
CCC
60

Flip a coin. If tails, discard an Energy attached to Fan Rotom.

Eevee ex
Coruscating Quartz
RWL
200
Victini
Stored Power
RC
30

Move all Energy attached to this Pokémon to 1 of your Benched Pokémon.

Lillie's Clefairy ex
Full Moon Rondo
PC
20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Wellspring Mask Ogerpon ex
Sob
C
20

During your opponent's next turn, the Defending Pokémon can't retreat.

Torrential Pump
WCC
100

You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Fezandipiti ex
Cruel Arrow
CCC

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Chien-Pao
Snow Bringer
W

Attach up to 2 Basic Water Energy cards from your discard pile to 1 of your Pokémon.

Wrathful Blade
WWC
130

Discard 2 Energy from this Pokémon.

Trainer

29Total21Unique9Supporter15Item1Tool3Stadium
Crispin

Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.

Iono

Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.

Boss's Orders

Switch in 1 of your opponent's Benched Pokémon to the Active Spot.

Black Belt's Training

During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).

Hilda

Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.

Briar

You can use this card only if your opponent has exactly 2 Prize cards remaining. During this turn, if your opponent's Active Pokémon is Knocked Out by damage from an attack used by your Tera Pokémon, take 1 more Prize card.

Nest Ball

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

Buddy-Buddy Poffin

Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.

Poké Pad

Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)

Tera Orb

Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Ultra Ball

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Night Stretcher

Put a Pokémon or a Basic Energy card from your discard pile into your hand.

Switch

Switch 1 of your own Benched Pokémon with your Active Pokémon.

Energy Switch

Move a basic Energy from 1 of your Pokémon to another of your Pokémon.

Counter Catcher

You can play this card only if you have more Prize cards remaining than your opponent.

Glass Trumpet

You can use this card only if you have any Tera Pokémon in play. Choose up to 2 of your Benched Colorless Pokémon and attach a Basic Energy card from your discard pile to each of them.

Earthen Vessel

You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Super Rod

Shuffle 3 in any combination of Pokémon and basic Energy cards from your discard pile back into your deck.

Sparkling Crystal

You can't have more than 1 ACE SPEC card in your deck.

Area Zero Underdepths

Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.

Gravity Mountain

Each Stage 2 Pokémon in play (both yours and your opponent's) gets -30 HP.

Energy

9Total8Basic Colorless1Special
Jet Energy×1

As long as this card is attached to a Pokémon, it provides Colorless Energy. When you attach this card from your hand to 1 of your Benched Pokémon, switch that Pokémon with your Active Pokémon.

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