Deck List
Pokémon — 23
Trainer — 28
Energy — 9
Estimated Deck Price
$64.07Mulligan Rate
16%Not legal in Standard Format
2 cards no longer legal
Pokémon
Abilities
Once during your turn, when you play Flareon ex from your hand to evolve 1 of your Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned and Confused.
This Pokémon can evolve into any Pokémon ex that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can't evolve during your first turn or the turn you play it.)
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Mew ex can use the attacks of all Pokémon in play as its own. (You still need the necessary Energy to use each attack.)
Attacks
Each player draws 2 cards.
Does 10 damage times the number of cards in your opponent's hand.
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).
Flareon ex does 10 damage to itself.
During your opponent's next turn, attacks used by the Defending Pokémon do 100 less damage (before applying Weakness and Resistance).
Choose 2 of your opponent's Benched Pokémon. Shuffle those Pokémon and all attached cards into your opponent's deck. If 1 of your Pokémon used Angelite during your last turn, this attack can't be used.
This attack does 60 damage for each Energy attached to all of your opponent's Pokémon.
Heal 100 damage from each of your Benched Pokémon.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Search your deck for an Energy card and attach it to Mew ex. Shuffle your deck afterward. Then, you may switch Mew ex with 1 of your Benched Pokémon.
Trainer
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Put 1 of your Pokémon in play into your hand. (Discard all cards attached to that Pokémon.)
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
You can use this card only if your opponent has exactly 2 Prize cards remaining. During this turn, if your opponent's Active Pokémon is Knocked Out by damage from an attack used by your Tera Pokémon, take 1 more Prize card.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Shuffle 3 in any combination of Pokémon and basic Energy cards from your discard pile back into your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
You can play this card only if you have more Prize cards remaining than your opponent.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
You can't have more than 1 ACE SPEC card in your deck.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Each Stage 2 Pokémon in play (both yours and your opponent's) gets -30 HP.
Energy
No special energy details.
Available in the Shop
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Available in the Shop
Check out cards from this deck on eBay
