Deck List
Pokémon — 22
Trainer — 29
Energy — 9
Estimated Deck Price
$53.60Mulligan Rate
16%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another of your opponent's Pokémon.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks
If any damage is done to this Pokémon by attacks during your opponent's next turn, flip a coin. If heads, prevent that damage.
You may search your deck for a card and put it into your hand. Then, shuffle your deck.
Discard 2 Energy from this Pokémon. This attack does 120 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
The Defending Pokémon is now Asleep.
This attack does 50 damage for each card in your opponent's hand.
Your opponent's Active Pokémon is now Asleep.
The Defending Pokémon is now Asleep.
Move a Water Energy from this Pokémon to 1 of your Benched Pokémon.
The Defending Pokémon is now Confused.
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
This attack's damage isn't affected by Resistance.
Put this Pokémon and all attached cards into your hand.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Attach up to 2 Basic Water Energy cards from your discard pile to 1 of your Pokémon.
Discard 2 Energy from this Pokémon.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for a Stadium card and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.
Choose 1: • Switch your Active Pokémon with 1 of your Benched Pokémon. • During this turn, attacks used by your Pokémon do 30 more damage to your opponent's Active Pokémon ex and Active Pokémon V (before applying Weakness and Resistance).
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Each Stage 2 Pokémon in play (both yours and your opponent's) gets -30 HP.
You can't have more than 1 ACE SPEC card in your deck.
Energy
If this card is attached to 1 of your Pokémon, discard it at the end of your turn. As long as this card is attached to a Pokémon, it provides Colorless Energy. If this card is attached to an Evolution Pokémon, it provides ColorlessColorlessColorless Energy instead.
As long as this card is attached to a Pokémon, it provides Water Energy. The Water Pokémon this card is attached to recovers from all Special Conditions and can't be affected by any Special Conditions.

