Lillie's Clefairy ex

208th by Benjamin Horn · 30th May 2026 - Regional Indianapolis, IN

Deck List

Pokémon17

×3Lillie's Clefairy exJTG 56
×2HoothootPRE 77
×2NoctowlSCR 115
×2Meowth exPOR 62
×2Latias exSSP 76
×1Koraidon exASC 121
×1Fan RotomSCR 118
×1Fezandipiti exASC 142
×1FrillishWHT 44
×1Terapagos exSCR 128
×1MunkidoriTWM 95

Trainer32

×4Lillie's DeterminationMEG 119
×2Boss's OrdersMEG 114
×2CrispinSCR 133
×1Black Belt's TrainingJTG 143
×1JudgePOR 76
×1Brock's ScoutingJTG 146
×4Ultra BallMEG 131
×3Wondrous PatchPFL 94
×3Poké PadPOR 81
×2Night StretcherASC 196
×1SwitchMEG 130
×1Unfair StampTWM 165
×1Energy SearchPOR 72
×3Lillie's PearlJTG 151
×3Area Zero UnderdepthsSCR 131

Energy11

×4Psychic EnergyMEE 5
×4Telepathic Psychic EnergyPOR 88
×2Fighting EnergyMEE 6
×1Darkness EnergyMEE 7

Estimated Deck Price

$60.66

Mulligan Rate

12%

Not legal in Standard Format

1 card no longer legal

1Koraidon ex

Pokémon

17Total11Unique15Basic2Stage 1

Abilities

Lillie's Clefairy ex
Fairy Zone

The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)

Meowth ex
Last-Ditch Catch

Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.

Koraidon ex
Dino Cry

Once during your turn, you may attach up to 2 Basic Fighting Energy cards from your discard pile to your Basic Fighting Pokémon in any way you like. If you use this Ability, your turn ends.

Fan Rotom
Fan Shift

Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.

Fezandipiti ex
Flip the Script

Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.

Munkidori
Adrena-Brain

Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.

Attacks

Lillie's Clefairy ex
Full Moon Rondo
PC
20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Hoothoot
Dual Draw
C

Each player draws 2 cards.

Noctowl
Powerful Vision
CC
10×

Does 10 damage times the number of cards in your opponent's hand.

Fly
CCC
50

Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Meowth ex
Tuck Tail
CCC
60

Put this Pokémon and all attached cards into your hand.

Latias ex
Hypnoblast
C
10

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Mist Ball
RWC
100

Discard a Fire Energy and a Water Energy attached to Latias ex.

Koraidon ex
Wild Impact
FFC
220

During your next turn, this Pokémon can't attack.

Fan Rotom
Spin Storm
CC

Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.

Air Slash
CCC
60

Flip a coin. If tails, discard an Energy attached to Fan Rotom.

Fezandipiti ex
Cruel Arrow
CCC

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Frillish
Rain Splash
CC
20
Terapagos ex
Unified Beatdown
CC
30×

If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokémon.

Crown Opal
GWL
180

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-Colorless Pokémon.

Munkidori
Mind Bend
PC
60

Your opponent's Active Pokémon is now Confused.

Trainer

32Total15Unique11Supporter13Item3Tool3Stadium
Lillie's Determination

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.

Boss's Orders

Switch in 1 of your opponent's Benched Pokémon to the Active Spot.

Crispin

Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.

Black Belt's Training

During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).

Judge

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Brock's Scouting

Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

Ultra Ball

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Wondrous Patch

Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokémon.

Poké Pad

Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)

Night Stretcher

Put a Pokémon or a Basic Energy card from your discard pile into your hand.

Switch

Switch 1 of your own Benched Pokémon with your Active Pokémon.

Unfair Stamp

You can't have more than 1 ACE SPEC card in your deck.

Energy Search

Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.

Lillie's Pearl

If the Lillie's Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 fewer Prize card.

Area Zero Underdepths

Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.

Energy

11Total7Basic Colorless4Special
Telepathic Psychic Energy×4

As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.

Available in the Shop

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