Deck List
Pokémon — 19
Trainer — 33
Energy — 8
Estimated Deck Price
$64.25Mulligan Rate
16%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic Darkness Energy cards and attach them to your Marnie's Pokémon in any way you like. Then, shuffle your deck.
As long as this Pokémon is your Active Pokémon, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokémon.
Attacks
Your opponent's Active Pokémon is now Confused.
Draw a card.
This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
The Defending Pokémon is now Asleep.
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Heal 20 damage from this Pokémon.
Flip 4 coins. This attack does 20 damage times the number of heads.
Search your deck for up to 2 Basic Water Energy cards and attach them to 1 of your Basic Pokémon. Then, shuffle your deck.
Put this Pokémon and all attached cards into your hand.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Look at the top 6 cards of your deck and put 2 of them into your hand. Discard the other cards.
You can use this card only if you discard another card from your hand. Draw a card for each of your opponent's Benched Pokémon.
You can use this card only if any of your Pokémon were Knocked Out during your opponent's last turn. Look at the top 8 cards of your deck and put up to 3 of them into your hand. Shuffle the other cards back into your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You can't have more than 1 ACE SPEC card in your deck.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Once during each player's turn, that player may search their deck for a Marnie's Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.
Energy
No special energy details.
Available in the Shop
Check out cards from this deck on eBay
Available in the Shop
Check out cards from this deck on eBay
