Deck List
Pokémon — 17
Trainer — 34
Energy — 9
Estimated Deck Price
$61.65Mulligan Rate
22%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic Darkness Energy cards and attach them to your Marnie's Pokémon in any way you like. Then, shuffle your deck.
As long as this Pokémon is your Active Pokémon, your opponent can't attach any Special Energy cards from his or her hand to his or her Pokémon.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
Your opponent's Active Pokémon is now Confused.
Draw a card.
This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
The Defending Pokémon is now Asleep.
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Discard up to 3 Special Energy from your opponent's Pokémon.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard your hand and search your deck for a Pokémon, a Supporter card, and a Basic Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Shuffle 5 basic Energy cards from your discard pile into your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You can't have more than 1 ACE SPEC card in your deck.
If the Darkness Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 4 damage counters on the Attacking Pokémon.
Once during each player's turn, that player may search their deck for a Marnie's Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.
Energy
No special energy details.


