Deck List
Pokémon — 16
Trainer — 34
Energy — 10
Estimated Deck Price
$63.99Mulligan Rate
9.9%Not legal in Standard Format
19 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Once during your turn, you may switch 1 of your Benched Darkness Pokémon, except any Pecharunt ex, with your Active Pokémon. If you do, the new Active Pokémon is now Poisoned. You can't use more than 1 Subjugating Chains Ability each turn.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Prevent all damage from attacks done to this Pokémon by your opponent's Pokémon that have an Ability.
Attacks
Your opponent's Active Pokémon is now Confused.
Discard up to 3 Special Energy from your opponent's Pokémon.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
If your opponent's Active Pokémon has exactly 6 damage counters on it, that Pokémon is Knocked Out.
Your opponent reveals their hand, and you discard a card you find there.
Search your deck for up to 2 Basic Water Energy cards and attach them to 1 of your Basic Pokémon. Then, shuffle your deck.
Put this Pokémon and all attached cards into your hand.
This attack does 60 damage for each Prize card your opponent has taken.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
During your next turn, this Pokémon can't attack.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.
Trainer
Search your deck for an Item card and a Pokémon Tool card, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
Put 1 of your Basic Pokémon and all attached cards into your hand.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
You can play this card only if you have more Prize cards remaining than your opponent.
The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.
The Basic Pokémon this card is attached to gets +50 HP.
The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.
Each Basic Pokémon in play (both yours and your opponent's) gets +30 HP.
Energy
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)

