Deck List
Pokémon — 15
Trainer — 38
Energy — 7
Estimated Deck Price
$413.34Mulligan Rate
22%Not legal in Standard Format
21 cards no longer legal
Pokémon
Abilities
Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poké-Power each turn.
Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokémon, except Pokémon-GX or Pokémon-EX, in any way you like. If you do, this Pokémon is Knocked Out.
When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can't use more than 1 Dedechange Ability each turn.
Once during your first turn, you may discard your hand and draw 6 cards. You can't use more than 1 Squawk and Seize Ability during your turn.
Attacks
Flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokémon. If tails, put 2 damage counters on 1 of your Pokémon.
Discard any amount of Energy from your Pokémon. This attack does 50 more damage for each card you discarded in this way. (You can't use more than 1 GX attack in a game.)
Flip 3 coins. This attack does 10 damage for each heads.
You may move an Energy from your opponent's Active Pokémon to 1 of their Benched Pokémon.
Flip 3 coins. This attack does 80 damage for each heads.
If your opponent's Active Pokémon has exactly 6 damage counters on it, that Pokémon is Knocked Out.
Your opponent reveals their hand, and you discard a card you find there.
Put a Trainer card from your discard pile into your hand.
This attack does 60 more damage for each damage counter on your opponent's Active Pokémon.
Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
Your opponent can't play any cards from their hand during their next turn. If this Pokémon has at least 1 extra Psychic Energy attached to it (in addition to this attack's cost), each player draws cards until they have 7 cards in their hand. (You can't use more than 1 GX attack in a game.)
Your opponent's Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can't use more than 1 GX attack in a game.)
Attach up to 2 Basic Energy cards from your discard pile to 1 of your Benched Pokémon.
Trainer
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
Discard 2 cards from your hand. If you do, discard an Energy from 1 of your opponent's Pokémon.
You can use this card only during your first turn.
Look at the top 4 cards of your deck. You may reveal a Trainer card you find there (except Trainers' Mail) and put it into your hand. Shuffle the other cards back into your deck.
Put up to 2 Pokémon, each with 90 HP or less, from your discard pile into your hand.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Choose 1: • Put a Pokémon from your discard pile into your hand. • Shuffle 3 Pokémon from your discard pile into your deck.
Look at your face-down Prize cards. You may reveal a Basic Pokémon you find there, put it into your hand, and put this Hisuian Heavy Ball in its place as a face-down Prize card. (If you don't reveal a Basic Pokémon, put this card in the discard pile.) Then, shuffle your face-down Prize cards.
Search your discard pile for a Supporter card, show it to your opponent, and put it into your hand.
Each player switches his or her Active Pokémon with 1 of his or her Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, he or she doesn't switch Pokémon.)
Until the end of your turn, your opponent's Active Pokémon has no Abilities. (This includes Pokémon that come into play during that turn.)
You can't have more than 1 ACE SPEC card in your deck.
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
The Pokémon V this card is attached to can use the VSTAR Power on this card.
Each Basic Pokémon in play, in each player's hand, and in each player's discard pile has no Abilities.
Pokémon with a Rule Box in play (both yours and your opponent's) have no Abilities. (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)
Once during each player's turn, that player may discard 3 cards from the top of their deck. If a player discarded any Item cards in this way, they put those Item cards into their hand.
Energy
This card provides Colorless Energy.
As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.