Deck List
Pokémon — 21
Trainer — 28
Energy — 11
Estimated Deck Price
$83.80Mulligan Rate
5.8%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, you may switch 1 of your Benched Darkness Pokémon, except any Pecharunt ex, with your Active Pokémon. If you do, the new Active Pokémon is now Poisoned. You can't use more than 1 Subjugating Chains Ability each turn.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks used by your Future Pokémon, except any Iron Crown ex, do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, you may move any amount of Energy from your other Pokémon to this Pokémon.
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Attacks
Each player draws 2 cards.
Does 10 damage times the number of cards in your opponent's hand.
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Your opponent's Active Pokémon is now Confused.
If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokémon.
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-Colorless Pokémon.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
If your opponent's Active Pokémon has exactly 6 damage counters on it, that Pokémon is Knocked Out.
Your opponent reveals their hand, and you discard a card you find there.
This attack does 60 damage for each Prize card your opponent has taken.
Put this Pokémon and all attached cards into your hand.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 50 damage to 2 of your opponent's Pokémon. This attack's damage isn't affected by Weakness or Resistance, or by any effects on those Pokémon.
During your next turn, this Pokémon can't attack.
Discard up to 3 Special Energy from your opponent's Pokémon.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Each player shuffles their hand into their deck. Then, flip a coin. If heads, you draw 5 cards, and your opponent draws 3 cards. If tails, you draw 3 cards, and your opponent draws 5 cards.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
You can't have more than 1 ACE SPEC card in your deck.
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Colorless Pokémon in play (both yours and your opponent's) have no Abilities.
Energy
No special energy details.


