Deck List
Pokémon — 19
Trainer — 27
Energy — 14
Estimated Deck Price
$89.65Mulligan Rate
5.8%Not legal in Standard Format
2 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Once during your turn, you may switch 1 of your Benched Darkness Pokémon, except any Pecharunt ex, with your Active Pokémon. If you do, the new Active Pokémon is now Poisoned. You can't use more than 1 Subjugating Chains Ability each turn.
Attacks
If your opponent's Active Pokémon has exactly 6 damage counters on it, that Pokémon is Knocked Out.
Your opponent reveals their hand, and you discard a card you find there.
Your opponent's Active Pokémon is now Confused.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Put this Pokémon and all attached cards into your hand.
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Discard up to 3 Special Energy from your opponent's Pokémon.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
During your next turn, this Pokémon can't attack.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Attach up to 2 Basic Water Energy cards from your discard pile to 1 of your Pokémon.
Discard 2 Energy from this Pokémon.
This attack does 60 damage for each Prize card your opponent has taken.
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
Flip a coin. If tails, this attack does nothing.
Trainer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Your opponent discards cards from their hand until they have 3 cards in their hand.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
You can't have more than 1 ACE SPEC card in your deck.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Energy
This card provides Colorless Energy.

