Deck List
Pokémon — 16
Trainer — 32
Energy — 12
Estimated Deck Price
$40.58Mulligan Rate
19%Pokémon
Abilities
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another of your opponent's Pokémon.
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Midnight Fluttering.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Attacks
The Defending Pokémon is now Confused.
Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
This attack's damage isn't affected by Resistance.
Discard up to 2 Energy cards from this Pokémon, and this attack does 120 damage for each card you discarded in this way.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Put 2 damage counters on your opponent's Benched Pokémon in any way you like.
Put this Pokémon and all attached cards into your hand.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokémon.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
You can't have more than 1 ACE SPEC card in your deck.
At the end of your turn (after your attack), if the Pokémon this card is attached to is in the Active Spot, you may attach a Basic Energy card from your discard pile to it.
If the Lillie's Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 fewer Prize card.
Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have Psychic Pokémon in play.
Energy
As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.
Available in the Shop
Check out cards from this deck on eBay
Available in the Shop
Check out cards from this deck on eBay
