Deck List
Pokémon — 16
Trainer — 30
Energy — 14
Estimated Deck Price
$60.12Mulligan Rate
14%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon. (Existing effects are not removed. Damage is not an effect.)
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Attacks
Flip 2 coins. This attack does 20 more damage for each heads.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
The Defending Pokémon can't retreat during your opponent's next turn.
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
If this Pokémon has any Team Rocket's Energy attached, this attack does 60 more damage.
Your opponent's Active Pokémon is now Confused.
Flip 4 coins. This attack does 30 damage for each heads.
If you played a Supporter card that has "Team Rocket" in its name from your hand during this turn, this attack does 100 more damage.
Flip a coin. If tails, discard all Energy from this Pokémon.
During your next turn, this Pokémon can't attack.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Trainer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Discard 1 Energy card attached to your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Attacks used by the Pikachu ex this card is attached to do 50 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Each Stage 2 Pokémon in play (both yours and your opponent's) gets -30 HP.
Energy
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)

