Deck List
Pokémon — 14
Trainer — 35
Energy — 11
Estimated Deck Price
$45.85Mulligan Rate
19%Not legal in Standard Format
15 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Attacks
Flip 2 coins. This attack does 20 more damage for each heads.
Your opponent's Active Pokémon is now Confused.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Flip 3 coins. For each heads, search your deck for up to 2 Basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
This attack does 80 more damage for each Energy attached to your opponent's Active Pokémon.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Trainer
Search your deck for an Item card and a Pokémon Tool card, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
Put 1 of your Basic Pokémon and all attached cards into your hand.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
The Basic Pokémon this card is attached to gets +50 HP.
If the Pokémon this card is attached to doesn't have a Rule Box, it gets +100 HP, and if it is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 more Prize card. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.
Once during each player's turn, that player may search their deck for a Pokémon Tool card, reveal it, and put it into their hand. Then, that player shuffles their deck.
Energy
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
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Available in the Shop
Check out cards from this deck on eBay
