Deck List
Pokémon — 15
Trainer — 35
Energy — 10
Estimated Deck Price
$47.78Mulligan Rate
14%Not legal in Standard Format
12 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Prevent all damage from attacks done to this Pokémon by your opponent's Pokémon that have an Ability.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Attacks
Your opponent's Active Pokémon is now Confused.
Flip 2 coins. This attack does 20 more damage for each heads.
This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Search your deck for 2 Grass Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Flip a coin. If heads, this attack does 20 more damage.
During your next turn, this Pokémon can't attack.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Flip a coin. If heads, heal 30 damage from this Pokémon.
Trainer
Search your deck for an Item card and a Pokémon Tool card, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Put 1 of your Basic Pokémon and all attached cards into your hand.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player draws a card for each of their remaining Prize cards.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Shuffle 3 in any combination of Pokémon and basic Energy cards from your discard pile back into your deck.
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of your turn.
The Basic Pokémon this card is attached to gets +50 HP.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Each Basic Pokémon in play (both yours and your opponent's) gets +30 HP.
Energy
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)