Deck List
Pokémon — 14
Trainer — 32
Energy — 14
Estimated Deck Price
$46.87Mulligan Rate
22%Pokémon
Abilities
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Attacks
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Your opponent's Active Pokémon is now Confused.
Flip 2 coins. This attack does 20 more damage for each heads.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
If your opponent's Active Pokémon is a Pokémon ex or Pokémon V, this attack does 110 more damage.
Discard all Energy from this Pokémon. During your opponent's next turn, they can't play any Item cards from their hand.
The Defending Pokémon can't retreat during your opponent's next turn.
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Trainer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Your opponent discards cards from their hand until they have 3 cards in their hand.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Discard 1 Energy card attached to your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
Each Basic Pokémon in play (both yours and your opponent's) gets +30 HP.
Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Energy
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)



