Deck List
Pokémon — 15
Trainer — 35
Energy — 10
Estimated Deck Price
$39.78Mulligan Rate
16%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Prevent all damage done to this Pokémon by attacks from your opponent's Basic Pokémon ex.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, you may attach up to 2 Basic Fighting Energy cards from your discard pile to your Basic Fighting Pokémon in any way you like. If you use this Ability, your turn ends.
Prevent all effects of attacks used by your opponent's Pokémon done to your Basic Team Rocket's Pokémon. (Existing effects are not removed. Damage is not an effect.)
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Attacks
Flip 2 coins. This attack does 20 more damage for each heads.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Flip a coin. If heads, the Defending Pokémon is now Confused.
This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip a coin until you get tails. This attack does 50 more damage for each heads.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
During your next turn, this Pokémon can't attack.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Flip 4 coins. This attack does 30 damage for each heads.
If you played a Supporter card that has "Team Rocket" in its name from your hand during this turn, this attack does 100 more damage.
If this Pokémon has any Team Rocket's Energy attached, this attack does 60 more damage.
Your opponent's Active Pokémon is now Confused.
Trainer
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.
Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Energy
No special energy details.


