Deck List
Pokémon — 21
Trainer — 31
Energy — 8
Estimated Deck Price
$57.99Mulligan Rate
19%Not legal in Standard Format
4 cards no longer legal
Pokémon
Abilities
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Attacks
Draw 2 cards.
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Your opponent's Active Pokémon is now Paralyzed. Shuffle this Pokémon and all attached cards into your deck.
This attack does 60 damage for each of your opponent's Pokémon ex in play.
This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 170 more damage.
This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
The Defending Pokémon is now Asleep.
This attack does 50 damage for each card in your opponent's hand.
Your opponent's Active Pokémon is now Asleep.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Put this Pokémon and all attached cards into your hand.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attach up to 2 Basic Water Energy cards from your discard pile to 1 of your Pokémon.
Discard 2 Energy from this Pokémon.
Your opponent can't play Trainer cards during his or her next turn.
Flip 3 coins. This attack does 10 damage times the number of heads.
Trainer
Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Energy
As long as this card is attached to a Pokémon, it provides Colorless Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
As long as this card is attached to a Pokémon, it provides Colorless Energy. When you attach this card from your hand to a Pokémon, draw 4 cards.

