Deck List
Pokémon — 19
Trainer — 34
Energy — 7
Estimated Deck Price
$53.34Mulligan Rate
14%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, you may switch 1 of your Benched Darkness Pokémon, except any Pecharunt ex, with your Active Pokémon. If you do, the new Active Pokémon is now Poisoned. You can't use more than 1 Subjugating Chains Ability each turn.
Attacks
Choose 1 of your Benched N's Pokémon's attacks and use it as this attack.
This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
During your next turn, this Pokémon can't use attacks.
Your opponent's Active Pokémon is now Confused.
This attack does 30 damage for each Basic Energy card in your opponent's discard pile.
Discard all Energy from this Pokémon, and this attack also does 90 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Discard up to 3 Special Energy from your opponent's Pokémon.
Put this Pokémon and all attached cards into your hand.
This attack does 60 damage for each Prize card your opponent has taken.
This attack does 20 damage for each damage counter on this Pokémon.
Trainer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Attach a Basic Energy card from your discard pile to 1 of your Benched N's Pokémon.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
You can use this card only if your opponent has 3 or fewer Prize cards remaining. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.
Put 1 of your Pokémon and all cards attached to it into your hand.
If the Darkness Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 4 damage counters on the Attacking Pokémon.
N's Pokémon in play (both yours and your opponent's) have no Retreat Cost.
Energy
No special energy details.


