Deck List
Pokémon — 21
Trainer — 27
Energy — 12
Estimated Deck Price
$91.85Mulligan Rate
5.8%Not legal in Standard Format
2 cards no longer legal
Pokémon
Abilities
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, when you play Flareon ex from your hand to evolve 1 of your Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned and Confused.
Damage from attacks used by this Pokémon isn't affected by any effects on your opponent's Active Pokémon.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Burned.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Attacks
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Put this Pokémon and all attached cards into your hand.
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 30 more damage for each Energy attached to both Active Pokémon.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).
Flareon ex does 10 damage to itself.
This attack does 60 damage for each Energy attached to all of your opponent's Pokémon.
Heal 100 damage from each of your Benched Pokémon.
If your opponent's Active Pokémon is affected by a Special Condition, this attack does 120 more damage.
Flip a coin. If tails, discard all Energy from this Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Your opponent's Active Pokémon is now Confused.
Attach up to 2 Basic Water Energy cards from your discard pile to 1 of your Pokémon.
Discard 2 Energy from this Pokémon.
Trainer
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Choose 1: • Switch your Active Pokémon with 1 of your Benched Pokémon. • During this turn, attacks used by your Pokémon do 30 more damage to your opponent's Active Pokémon ex and Active Pokémon V (before applying Weakness and Resistance).
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
You can't have more than 1 ACE SPEC card in your deck.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Energy
This card provides Colorless Energy.
Available in the Shop
Check out cards from this deck on eBay
Available in the Shop
Check out cards from this deck on eBay
