Deck List
Pokémon — 20
Trainer — 28
Energy — 12
Estimated Deck Price
$56.38Mulligan Rate
16%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic Grass Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Regigigas can't attack until your opponent has 3 or less Prize cards left.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Attacks
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Remove 1 damage counter from Chikorita.
Chikorita does 10 damage to itself.
The Defending Pokémon is now Asleep.
Remove 2 damage counters from Meganium.
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Move 3 Energy from this Pokémon to 1 of your Benched Pokémon.
Put this Pokémon and all attached cards into your hand.
Draw a card.
Put a Pokémon from your discard pile onto your Bench.
Your opponent's Active Pokémon is now Confused.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
If the Defending Pokémon already has any damage counters on it, this attack's base damage is 40 instead of 120.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
You can use this card only if you discard another card from your hand. Draw a card for each of your opponent's Benched Pokémon.
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
You can use this card only if your opponent has exactly 2 Prize cards remaining. During this turn, if your opponent's Active Pokémon is Knocked Out by damage from an attack used by your Tera Pokémon, take 1 more Prize card.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Shuffle 5 basic Energy cards from your discard pile into your deck.
You can't have more than 1 ACE SPEC card in your deck.
Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn.
Colorless Pokémon in play (both yours and your opponent's) have no Abilities.
Energy
No special energy details.


