Deck List
Pokémon — 21
Trainer — 27
Energy — 12
Estimated Deck Price
$62.63Mulligan Rate
16%Not legal in Standard Format
4 cards no longer legal
Pokémon
Abilities
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.
Regigigas can't attack until your opponent has 3 or less Prize cards left.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks
This attack does 30 more damage for each Energy attached to both Active Pokémon.
During your opponent's next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn't happen.
Choose 1 of your opponent's Pokémon 6 times. (You can choose the same Pokémon more than once.) For each time you chose a Pokémon, do 20 damage to it. This damage isn't affected by Weakness or Resistance.
This Pokémon recovers from all Special Conditions.
Remove 1 damage counter from Chikorita.
Chikorita does 10 damage to itself.
The Defending Pokémon is now Asleep.
Remove 2 damage counters from Meganium.
Put this Pokémon and all attached cards into your hand.
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
If the Defending Pokémon already has any damage counters on it, this attack's base damage is 40 instead of 120.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
You can't have more than 1 ACE SPEC card in your deck.
Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn.
Energy
No special energy details.



