Deck List
Pokémon — 16
Trainer — 30
Energy — 14
Estimated Deck Price
$22.43Mulligan Rate
14%Pokémon
Abilities
If this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back on top of your deck in any order.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokémon.
Prevent all damage from attacks done to this Pokémon by your opponent's Pokémon that have an Ability.
Attacks
The Defending Pokémon is now Burned.
This Pokémon does 90 damage to itself.
Draw a card.
If you have exactly 7 cards in your hand, your opponent's Active Pokémon is now Paralyzed.
Your opponent's Active Pokémon is now Confused.
This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.
This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
Flip a coin. If tails, this attack does nothing.
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Put up to 4 in any combination of Fighting Pokémon and Basic Fighting Energy cards from your discard pile into your hand.
You can use this card only if you discard another card from your hand. Draw a card for each of your opponent's Benched Pokémon.
Search your deck for a Stadium card and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Your opponent discards cards from their hand until they have 3 cards in their hand.
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Energy
This card provides Colorless Energy.
You can't have more than 1 ACE SPEC card in your deck.
As long as this card is attached to a Pokémon, it provides Fighting Energy. Prevent all effects of attacks used by your opponent's Pokémon done to the Fighting Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)


