Deck List
Pokémon — 22
Trainer — 29
Energy — 9
Estimated Deck Price
$52.45Mulligan Rate
14%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn (before your attack), you may search your deck for a Team Plasma card, reveal it, and put it in your hand. Shuffle your deck afterward. You may not use an Ability with the same name during your turn.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Attacks
Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
Discard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
If you have more cards in your hand than your opponent, this attack does 30 more damage.
The Defending Pokémon is now Confused.
Does 10 more damage for each damage counter on this Pokémon.
This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
Search your deck for a card and put it into your hand. Shuffle your deck afterward.
Choose 1 of the Defending Pokémon's attacks and use it as this attack.
You may have this Pokémon also do 60 damage to itself and make your opponent's Active Pokémon Paralyzed.
This attack does 70 damage for each Prize card your opponent has taken.
This Pokémon also does 50 damage to itself.
Search your deck for 2 Grass Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Flip a coin. If heads, this attack does 20 more damage.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Put this Pokémon and all attached cards into your hand.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Trainer
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokémon.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
You can't have more than 1 ACE SPEC card in your deck.
Switch 1 of your own Benched Pokémon with your Active Pokémon.
At the end of your turn (after your attack), if the Pokémon this card is attached to is in the Active Spot, you may attach a Basic Energy card from your discard pile to it.
If the Pokémon this card is attached to doesn't have a Rule Box, the attacks it uses do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Once during each player's turn, that player may put a card from their hand on top of their deck.
Energy
As long as this card is attached to a Pokémon, it provides Psychic Energy. When you attach this card from your hand to a Psychic Pokémon, search your deck for up to 2 Basic Psychic Pokémon and put them onto your Bench. Then, shuffle your deck.


