Deck List
Pokémon — 24
Trainer — 26
Energy — 10
Estimated Deck Price
$59.00Mulligan Rate
7.0%Not legal in Standard Format
5 cards no longer legal
Pokémon
Abilities
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.
Once during your turn, you may attach up to 2 Basic Fighting Energy cards from your discard pile to your Basic Fighting Pokémon in any way you like. If you use this Ability, your turn ends.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, you may move any amount of Energy from your other Pokémon to this Pokémon.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Mew ex can use the attacks of all Pokémon in play as its own. (You still need the necessary Energy to use each attack.)
Attacks
Each player draws 2 cards.
Does 10 damage times the number of cards in your opponent's hand.
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
This attack does 30 more damage for each Energy attached to both Active Pokémon.
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokémon.
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-Colorless Pokémon.
Flip a coin. If tails, discard all Energy from this Pokémon.
During your next turn, this Pokémon can't attack.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
During your next turn, this Pokémon can't attack.
During your next turn, this Pokémon can't attack.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Search your deck for an Energy card and attach it to Mew ex. Shuffle your deck afterward. Then, you may switch Mew ex with 1 of your Benched Pokémon.
Trainer
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Put 1 of your Pokémon in play into your hand. (Discard all cards attached to that Pokémon.)
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Shuffle 3 in any combination of Pokémon and basic Energy cards from your discard pile back into your deck.
You can use this card only if you discard another card from your hand. Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
You can't have more than 1 ACE SPEC card in your deck.
The attacks of the Pokémon this card is attached to do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Pokémon Tools attached to each Pokémon (both yours and your opponent's) have no effect.
Energy
No special energy details.
Available in the Shop
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Available in the Shop
Check out cards from this deck on eBay
