Tera Box

220th by Owen Gunnip · 30th May 2026 - Regional Indianapolis, IN

Deck List

Pokémon20

×3HoothootSCR 114
×1HoothootTEF 126
×4NoctowlSCR 115
×1EeveeSCR 113
×1EeveeSSP 143
×1Flareon exPRE 14
×1Leafeon exPRE 6
×1Sylveon exSSP 86
×2Fan RotomSCR 118
×1Pikachu exSSP 57
×1Lillie's Clefairy exJTG 56
×1Wellspring Mask Ogerpon exTWM 64
×1Fezandipiti exASC 142
×1Chi-YuTWM 39

Trainer30

×3CrispinSCR 133
×2Boss's OrdersMEG 114
×1JudgePOR 76
×1Black Belt's TrainingJTG 143
×4Ultra BallMEG 131
×4Tera OrbSSP 189
×4Buddy-Buddy PoffinTEF 144
×4Poké PadPOR 81
×1SwitchMEG 130
×1Night StretcherASC 196
×1Air BalloonASC 181
×1Sparkling CrystalSCR 142
×2Battle CagePFL 85
×1Area Zero UnderdepthsSCR 131

Energy10

×2Fire EnergyMEE 2
×2Water EnergyMEE 3
×2Lightning EnergyMEE 4
×2Psychic EnergyMEE 5
×1Grass EnergyMEE 1
×1Metal EnergyMEE 8

Estimated Deck Price

$43.72

Mulligan Rate

22%

Not legal in Standard Format

1 card no longer legal

1Pikachu ex

Pokémon

20Total12Unique11Basic7Stage 1

Abilities

Flareon ex
Evolutionary Flame

Once during your turn, when you play Flareon ex from your hand to evolve 1 of your Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned and Confused.

Fan Rotom
Fan Shift

Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.

Lillie's Clefairy ex
Fairy Zone

The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)

Fezandipiti ex
Flip the Script

Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.

Attacks

Hoothoot
Dual Draw
C

Each player draws 2 cards.

Noctowl
Powerful Vision
CC
10×

Does 10 damage times the number of cards in your opponent's hand.

Fly
CCC
50

Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Eevee
Tail Wag
C

Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)

Quick Attack
CC
10+

Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

Flareon ex
Flame Screen
RC
30

During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).

Heat Tackle
RCC
70

Flareon ex does 10 damage to itself.

Leafeon ex
Verdant Storm
GC
60×

This attack does 60 damage for each Energy attached to all of your opponent's Pokémon.

Moss Agate
GRW
230

Heal 100 damage from each of your Benched Pokémon.

Sylveon ex
Magical Charm
PCC
160

During your opponent's next turn, attacks used by the Defending Pokémon do 100 less damage (before applying Weakness and Resistance).

Angelite
WLP

Choose 2 of your opponent's Benched Pokémon. Shuffle those Pokémon and all attached cards into your opponent's deck. If 1 of your Pokémon used Angelite during your last turn, this attack can't be used.

Fan Rotom
Spin Storm
CC

Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.

Air Slash
CCC
60

Flip a coin. If tails, discard an Energy attached to Fan Rotom.

Pikachu ex
Pika Punch
C
30
Dynamic Bolt
LLC
220

Flip a coin. If tails, discard all Energy from this Pokémon.

Lillie's Clefairy ex
Full Moon Rondo
PC
20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Wellspring Mask Ogerpon ex
Sob
C
20

During your opponent's next turn, the Defending Pokémon can't retreat.

Torrential Pump
WCC
100

You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Fezandipiti ex
Cruel Arrow
CCC

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Chi-Yu
Scorching Earth
R
40

If your opponent has a Stadium in play, discard it. If you do, your opponent can't play any Stadium cards from their hand during their next turn.

Trainer

30Total14Unique7Supporter17Item2Tool3Stadium
Crispin

Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.

Boss's Orders

Switch in 1 of your opponent's Benched Pokémon to the Active Spot.

Judge

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Black Belt's Training

During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).

Ultra Ball

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Tera Orb

Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Buddy-Buddy Poffin

Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.

Poké Pad

Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)

Switch

Switch 1 of your own Benched Pokémon with your Active Pokémon.

Night Stretcher

Put a Pokémon or a Basic Energy card from your discard pile into your hand.

Air Balloon

The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.

Sparkling Crystal

You can't have more than 1 ACE SPEC card in your deck.

Battle Cage

Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)

Area Zero Underdepths

Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.

Energy

10Total10Basic Colorless

No special energy details.

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