Deck List
Pokémon — 20
Trainer — 30
Energy — 10
Estimated Deck Price
$43.72Mulligan Rate
22%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn, when you play Flareon ex from your hand to evolve 1 of your Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Burned and Confused.
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attacks
Each player draws 2 cards.
Does 10 damage times the number of cards in your opponent's hand.
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).
Flareon ex does 10 damage to itself.
This attack does 60 damage for each Energy attached to all of your opponent's Pokémon.
Heal 100 damage from each of your Benched Pokémon.
During your opponent's next turn, attacks used by the Defending Pokémon do 100 less damage (before applying Weakness and Resistance).
Choose 2 of your opponent's Benched Pokémon. Shuffle those Pokémon and all attached cards into your opponent's deck. If 1 of your Pokémon used Angelite during your last turn, this attack can't be used.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Flip a coin. If tails, discard all Energy from this Pokémon.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
If your opponent has a Stadium in play, discard it. If you do, your opponent can't play any Stadium cards from their hand during their next turn.
Trainer
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Switch 1 of your own Benched Pokémon with your Active Pokémon.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
You can't have more than 1 ACE SPEC card in your deck.
Prevent all damage counters from being placed on Benched Pokémon (both yours and your opponent's) by effects of attacks and Abilities from the opponent's Pokémon. (Damage from attacks is still taken.)
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Energy
No special energy details.
Available in the Shop
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Available in the Shop
Check out cards from this deck on eBay
