Deck List
Pokémon — 22
Trainer — 27
Energy — 11
Estimated Deck Price
$61.64Mulligan Rate
5.8%Not legal in Standard Format
2 cards no longer legal
Pokémon
Abilities
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, you may move any amount of Energy from your other Pokémon to this Pokémon.
Attacks
Each player draws 2 cards.
Does 10 damage times the number of cards in your opponent's hand.
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokémon.
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-Colorless Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Flip a coin. If tails, discard all Energy from this Pokémon.
Attach up to 2 Basic Water Energy cards from your discard pile to 1 of your Pokémon.
Discard 2 Energy from this Pokémon.
Put this Pokémon and all attached cards into your hand.
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
Flip a coin. If tails, this attack does nothing.
During your next turn, this Pokémon can't attack.
Trainer
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 3 Pokémon ex, reveal them, and put them into your hand. Then, shuffle your deck.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Discard a Special Energy attached to 1 of your opponent's Pokémon.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
You can use this card only if you have any Tera Pokémon in play. Choose up to 2 of your Benched Colorless Pokémon and attach a Basic Energy card from your discard pile to each of them.
You can't have more than 1 ACE SPEC card in your deck.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Energy
This card provides Colorless Energy.
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Available in the Shop
Check out cards from this deck on eBay
