Deck List
Pokémon — 24
Trainer — 26
Energy — 10
Estimated Deck Price
$56.25Mulligan Rate
4.0%Not legal in Standard Format
1 card no longer legal
Pokémon
Abilities
Once during your turn, you may attach a Basic Grass Energy card from your hand to this Pokémon. If you attached Energy to a Pokémon in this way, draw a card.
Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Blood Moon used by this Pokémon costs Colorless less for each Prize card your opponent has taken.
Once during your turn, you may switch 1 of your Benched Darkness Pokémon, except any Pecharunt ex, with your Active Pokémon. If you do, the new Active Pokémon is now Poisoned. You can't use more than 1 Subjugating Chains Ability each turn.
Attacks used by your Future Pokémon, except any Iron Crown ex, do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, you may move any amount of Energy from your other Pokémon to this Pokémon.
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Ability that has "Last-Ditch" in its name each turn.
Attacks
Each player draws 2 cards.
Does 10 damage times the number of cards in your opponent's hand.
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
This attack does 30 more damage for each Energy attached to both Active Pokémon.
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.
Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Flip a coin until you get tails. This attack does 50 more damage for each heads.
During your opponent's next turn, the Defending Pokémon can't retreat.
You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Discard a Fire Energy and a Water Energy attached to Latias ex.
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).
Your opponent's Active Pokémon is now Confused.
If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokémon.
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-Colorless Pokémon.
During your next turn, this Pokémon can't attack.
Discard up to 3 Special Energy from your opponent's Pokémon.
This attack does 60 damage for each Prize card your opponent has taken.
This attack does 50 damage to 2 of your opponent's Pokémon. This attack's damage isn't affected by Weakness or Resistance, or by any effects on those Pokémon.
This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
During your next turn, this Pokémon can't attack.
Put this Pokémon and all attached cards into your hand.
Trainer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
You can use this card only if your opponent has exactly 2 Prize cards remaining. During this turn, if your opponent's Active Pokémon is Knocked Out by damage from an attack used by your Tera Pokémon, take 1 more Prize card.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You can't have more than 1 ACE SPEC card in your deck.
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Energy
No special energy details.

